Dominique Swain
Aria

“The World's Greatest Warriors...Fight To The Death”
History's greatest warriors, including Genghis Khan and Joan of Arc, are summoned by a shadowy organization to fight in a battle to the death. But unknown to their captors, the fighters have been plotting to turn the tables and dismantle the deadly enterprise from within.
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Monroe Robertson has spent the better part of a decade carving out a niche in the indie circuit, directing films that feel like stage plays stripped of their sets, leaving only the raw, exposed nerves of his characters. So, when I sat down for Immortal Combat, I expected the usual Robertson hallmarks: long, agonizing silences, claustrophobic close-ups, and a general air of existential dread.
What I didn't expect was to find all of that transplanted into the center of a high-concept, sci-fi action flick about history’s greatest killers forced to fight in a celestial gladiator pit. It is, to put it mildly, a jarring tonal shift.

The premise sounds like the kind of pitch that gets greenlit in a boardroom after three scotches. Bring in Genghis Khan, drag in Joan of Arc, make them beat each other into pulp for the amusement of some shadowy, unseen overseers. It’s the sort of "event" movie that usually relies on neon-soaked choreography and mindless kinetic energy.
But Robertson refuses to play along with the genre rules. He directs the fight scenes with a strange, stubborn lethargy. When his characters clash, they don’t move with the fluid grace of superheroes; they move like tired people.
There’s a heaviness to their limbs, a kind of existential fatigue that bleeds into the choreography. It’s as if they know, on some primal level, that even if they win, they’ve already lost.
"A clumsy mockbuster with a fun-sounding tournament premise buried under cheap-looking AI visuals, thin storytelling, and surprisingly little worthwhile combat."
The idea of history’s greatest warriors, from Joan of Arc to Genghis Khan, locked in a deadly futuristic tournament earns some curiosity and occasional B-movie amusement. Once the film starts, that promise gives way to long stretches of flat exposition, confusing world-building, and brief fights that lack impact, all wrapped in AI-heavy imagery that many find ugly, distracting, or outright lazy. A small niche gets ironic enjoyment or mild entertainment from the absurdity and concept, but scoring is overwhelmingly low and frustration with the execution dominates.
Think Mortal Kombat II… then swap the nine-figure budget for loose change from between the couch cushions. Immortal Combat is The Asylum’s gloriously shameless mockbuster: tiny budget, big ambitions, and enough behind-the-scenes oddities to fill a whole tournament bracket.
In the end, Immortal Combat doesn’t just mash together Joan of Arc and Attila the Hun—it mashes together everything The Asylum does best (and worst): micro-budgets, opportunistic timing, ridiculous lore, and just enough ambition to make you wonder what delirious version of Hollywood greenlit this thing in the first place.
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