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Paper Giants: The Birth of Cleo poster

Paper Giants: The Birth of Cleo

3.3
2011
1 Season • 2 Episodes
Drama

Overview

In early 1972, Ita Buttrose and Kerry Packer got together to create a magazine that became one of the most dramatic sensations in Australian publishing history. CLEO Magazine - begun in a "fit of pique" - went on to help define women, Australia and the relationship between the two.

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Trailer

Paper Giants : The Birth of Cleo | Sunday, 17 April and Monday, 18 April at 8.30pm, ABC1 Official

Cast

Reviews

AI-generated review
The Mall, The Machine, and The Myth of Excess

There is something strangely domestic about the apocalypse in the *Dragon Ball Z* universe. In 1992’s *Super Android 13!*, director Daisuke Nishio does not start his mayhem in a desolate wasteland or a crumbling space station. He starts it at a shopping mall. It’s a brilliant, almost accidental touch of 90s cultural commentary—our heroes, capable of leveling continents with a flick of their wrists, are reduced to dodging debris while civilians scream near the food court. It captures the specific anxiety of the era: the fear that the quiet, consumer-driven mundanity of our lives is merely a veneer, easily shredded by the machines we build to conquer our own insecurities.

Android 13, 14, and 15 confront Goku at the shopping mall

The film functions as a brisk, aggressive exercise in escalation. Dr. Gero, the series' perennial emblem of hubris, is long dead by the time the film opens, yet his vengeance persists through a trio of synthetic assassins. There is a compelling, if bleak, philosophy at play here: the idea that human malice is self-replicating. Even when the creator is gone, the code remains. Androids 13, 14, and 15 arrive not with grand monologues, but with the cold, mechanical efficiency of a line of products being delivered to a customer. They are the ultimate "planned obsolescence" of the Z-Fighters, designed specifically to calculate, track, and terminate.

Masako Nozawa, the legendary voice of Goku, carries a heavy burden in these films. She has to convey a hero who is perpetually, almost frustratingly, optimistic. It’s a performance that defies the cynicism of Western action cinema. While the Hollywood equivalent might have given Goku a brooding monologue about the cost of power, Nozawa plays him with a curious, almost lighthearted intensity. Even when he’s being battered into the pavement, there is an elasticity in her delivery that suggests he is not just fighting to save the world; he’s fighting because he’s still discovering what his limits are. It’s a physicality in voice acting that grounds the spectacle. You hear the strain, the breathlessness, the sheer *weight* of existing in a body that can withstand nuclear force.

Goku prepares to fight, his expression a mix of intensity and tactical focus

The film’s central visual conceit—the fusion—is where *Super Android 13!* transcends its status as a piece of franchise padding and enters the realm of body horror. When Android 13 absorbs the remnants of his "brothers," the film abandons the sleek, cool design of the individual bots for something grotesque and swollen. It’s not a graceful transformation. It’s a clattering, messy integration of metal and microchips. The blue-skinned, white-haired titan he becomes is a physical manifestation of the series’ core addiction: the belief that "more" is always better. As critic Nick Creamer noted in his retrospective of the DBZ films for Anime News Network, the franchise often operates on a "rhythm of escalation" that defines the genre, where the fight is less about narrative resolution and more about testing the upper bounds of visual absurdity.

Super Android 13, the hulking fusion, looms over the battlefield

Does it hold together? Narratively, no. It’s a thin premise stretched across a series of set-pieces, and the supporting cast—Vegeta, Trunks, Piccolo—largely exist to absorb damage so that Goku can have the final word. Yet, there is a strange, hypnotic quality to the way the animation handles impact. When 13 strikes, the frame shudders; when the energy beams collide, the color palette shifts into high-contrast neon blues and yellows. It’s a reminder that animation is the art of controlling chaos.

I keep coming back to the opening scenes in the mall. It’s so abrupt to see characters who spend their lives flying through the stratosphere trapped in a space meant for commerce and leisure. It feels like a minor, accidental rebellion against the stakes of the series. Eventually, the film retreats to the icy tundra for its finale, returning to that familiar *DBZ* geography of barren rocks and infinite skies. But for those first ten minutes, *Super Android 13!* touches on something deeper: the terrifying realization that you can never truly escape the machines, whether they’re in your pocket or tearing down the roof of the store where you’re trying to buy groceries. The spectacle is fun, yes, but the nagging thought that persists is how easily we’ve built the things that can destroy us.