
Newsnight
6.0
1980
25 Seasons • 3949 Episodes
News
Overview
A daily BBC Television current affairs programme which specialises in analysis and often robust cross-examination of senior politicians.
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Reviews
✦ AI-generated review
The Fever Dream in the Sand
There is a particular kind of mess that feels like a miracle, and David Lynch’s 1984 adaptation of *Dune* is the crown jewel of that category. It’s an exercise in monumental strangeness. To watch it is to wander through a fever dream constructed with high-end miniatures and a very specific, mid-80s aesthetic of velvet, grime, and industrial decay. It isn't a conventional blockbuster; it’s a collision between Frank Herbert’s labyrinthine sci-fi epic and Lynch’s own predilection for the grotesque, the internal, and the deeply weird.

Most adaptations of Herbert’s work are preoccupied with the mechanics of the "Chosen One." They want to sell you the hero’s journey. Lynch, however, seems far more interested in the texture of the oppression. Look at the Harkonnens. In this version, they are boils on the skin of the galaxy. They aren’t just villains; they are oily, pustulent nightmares living in a world of industrial sludge. Lynch treats the camera like a magnifying glass over an ant farm, forcing us to linger on the Baron’s sores and the wet, squelching sound design. It’s repulsive, yes, but it’s also hypnotic. It makes the eventual rebellion feel not just like a political necessity, but like a biological imperative—a desperate need to wash the universe clean.
The film suffers, famously, from its own density. It tries to cram an encyclopedia into two hours, and the internal monologues—often spoken directly to the audience in whispered, echoey tones—feel like a desperate attempt to bridge the gap between page and screen. Sometimes, it works. Other times, it feels like listening to a character read their diary while they’re trying to have a sword fight. As Roger Ebert noted in his contemporary review, "This movie is a real mess, an incomprehensible, ugly, unstructured, pointless excursion into the murky waters of the sci-fi genre." He wasn't wrong, but he missed the point of the mess. The incoherence is part of the experience. It feels like watching a history of a world that doesn't exist, summarized by someone who is clearly losing their mind.

Then there’s Kyle MacLachlan. This was his film debut, and you can see the seed of his later collaboration with Lynch in *Blue Velvet*—that combination of boyish innocence and a terrifying blankness behind the eyes. He moves through the desert like a man unsure if he's the messiah or a hallucination. When he stands before the giant worm, or when he taps into the weird, telepathic "Voice," there’s a tension in his neck and a stillness in his posture that separates him from the surrounding chaos. He’s the anchor. Without him, the film would simply drift off into space, a collection of beautiful, bizarre images without a human soul to ground them.
I keep thinking about the scenes involving the Bene Gesserit witches. They move with this unnerving, calculated precision, their hands always moving just slightly faster than reality seems to dictate. It’s a subtle touch—using choreography to suggest powers that go beyond muscle and bone. While the rest of the film leans into the "space opera" tropes of lasers and big ships, these women bring the occult into the frame. They are the architects of the plot, the ones pulling the strings of history, and Lynch captures their cold, manipulative elegance better than any other part of this adaptation.

It’s easy to dismiss *Dune* for its uneven special effects or the abrupt, jarring conclusion that feels like it’s rushing to pack up its bags. But that would be missing the point of art house science fiction. This isn't a film designed to be "correct" or to perfectly translate a source text. It’s a film designed to haunt. Whether you’re unsettled by the Baron’s floating, grotesque form or mesmerized by the strange, blue-eyed gaze of the Fremen, Lynch manages to inject a sense of dread that modern, sterile blockbusters haven't touched in decades. You walk away feeling like you’ve been infected by the spice yourself—a little confused, perhaps, but undeniably changed.
There is a particular kind of mess that feels like a miracle, and David Lynch’s 1984 adaptation of *Dune* is the crown jewel of that category. It’s an exercise in monumental strangeness. To watch it is to wander through a fever dream constructed with high-end miniatures and a very specific, mid-80s aesthetic of velvet, grime, and industrial decay. It isn't a conventional blockbuster; it’s a collision between Frank Herbert’s labyrinthine sci-fi epic and Lynch’s own predilection for the grotesque, the internal, and the deeply weird.

Most adaptations of Herbert’s work are preoccupied with the mechanics of the "Chosen One." They want to sell you the hero’s journey. Lynch, however, seems far more interested in the texture of the oppression. Look at the Harkonnens. In this version, they are boils on the skin of the galaxy. They aren’t just villains; they are oily, pustulent nightmares living in a world of industrial sludge. Lynch treats the camera like a magnifying glass over an ant farm, forcing us to linger on the Baron’s sores and the wet, squelching sound design. It’s repulsive, yes, but it’s also hypnotic. It makes the eventual rebellion feel not just like a political necessity, but like a biological imperative—a desperate need to wash the universe clean.
The film suffers, famously, from its own density. It tries to cram an encyclopedia into two hours, and the internal monologues—often spoken directly to the audience in whispered, echoey tones—feel like a desperate attempt to bridge the gap between page and screen. Sometimes, it works. Other times, it feels like listening to a character read their diary while they’re trying to have a sword fight. As Roger Ebert noted in his contemporary review, "This movie is a real mess, an incomprehensible, ugly, unstructured, pointless excursion into the murky waters of the sci-fi genre." He wasn't wrong, but he missed the point of the mess. The incoherence is part of the experience. It feels like watching a history of a world that doesn't exist, summarized by someone who is clearly losing their mind.

Then there’s Kyle MacLachlan. This was his film debut, and you can see the seed of his later collaboration with Lynch in *Blue Velvet*—that combination of boyish innocence and a terrifying blankness behind the eyes. He moves through the desert like a man unsure if he's the messiah or a hallucination. When he stands before the giant worm, or when he taps into the weird, telepathic "Voice," there’s a tension in his neck and a stillness in his posture that separates him from the surrounding chaos. He’s the anchor. Without him, the film would simply drift off into space, a collection of beautiful, bizarre images without a human soul to ground them.
I keep thinking about the scenes involving the Bene Gesserit witches. They move with this unnerving, calculated precision, their hands always moving just slightly faster than reality seems to dictate. It’s a subtle touch—using choreography to suggest powers that go beyond muscle and bone. While the rest of the film leans into the "space opera" tropes of lasers and big ships, these women bring the occult into the frame. They are the architects of the plot, the ones pulling the strings of history, and Lynch captures their cold, manipulative elegance better than any other part of this adaptation.

It’s easy to dismiss *Dune* for its uneven special effects or the abrupt, jarring conclusion that feels like it’s rushing to pack up its bags. But that would be missing the point of art house science fiction. This isn't a film designed to be "correct" or to perfectly translate a source text. It’s a film designed to haunt. Whether you’re unsettled by the Baron’s floating, grotesque form or mesmerized by the strange, blue-eyed gaze of the Fremen, Lynch manages to inject a sense of dread that modern, sterile blockbusters haven't touched in decades. You walk away feeling like you’ve been infected by the spice yourself—a little confused, perhaps, but undeniably changed.
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God Save The Queen playout - BBC Newsnight